AURA, the Lightbringer

BoraBora studios - own IP

An interactive story-based interactive art exploration - using your body as a controller

Custom inhouse game concept, story, design and development

The main aim of Aura is to bring an easy flowing gameplay to the masses. Not at home, but at venues, retail, museums, popups stores out in the real world - without needing your ever-present mobile phone.

We are using an Azure Kinect for body tracking, so no controller is needed to get started. You can literally walk by on the street at a shopping window and start playing. We want to bring tranquility, peace and fun to a very often too hectic day. Leave your phone tucked in, raise your arms and start playing. The main principle is simple, the player has to collect items and power-ups on his way (or choose his way) to achieve his mission, bringing light into darkness.

AURA works touchless or with controllers, with TV screens but really shines on LED Walls or big projected areas. 

AURA Gameplay - Kinect enabled motion controlled game interaction

You start in a dark and cloudy world which has been ruptured by darkness. Your goal is to bring back light and live into this world. As you gather light, the source of live evolves and becomes brighter. 

At the core, was once the live bringing volcano, which brought live and light to the world. As it vanished, so did its live source. What once was most important has been broken into thousands of pieces. All is lost? All? No. Some small luminous creatures seem to remain. The little creatures must reactive their live source by rediscovering their own world, bringing light back into it.

Collect tiny shards to gain strength and move faster, making it easier to sail across the ocean of clouds. Avoid obstacles and choose your path, were you will discover ancient live forms, remains of a once glooming society or nature.

If you achieve to collect the shards and lights, the volcano might become active again and lights up the aurora borealis.

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